Carrier

Carriers are personalized mechs and warbeasts of destruction.

=Assault Carriers=
 * Assault – Heavy armor clad carriers with penetration rounds. Exchanging firepower for speed, the Kingdom and Union counterparts vary with different speeds, armor, and attack. Assault vehicles and beasts have armor-piercing bonuses against all ground units. A strong composition of assault carriers is the essential backbone for any guild.

=Raid Carriers=
 * Raid – Standard issue anti-personnel carriers, Raid types offer high mobility and maneuverability. With light armor and a relatively weak attack, they are most effective in rounding up infantry and chasing down fleeing soldiers. Raid type is the first accessible carrier to fledgling players.

=Siege Carriers=
 * Siege – Heavily reinforced colossal rides:Tenacious at close-range attacks and sporting the highest constitution amongst all carriers, However, siege vehicles and beasts are vulnerable at a distance due to their slow speed and long recharge periods. Siege units are unparalleled against defensive structures and base bosses.

=Anti-Air Carriers=
 * Anti-air – Specialized carrier designed to take down aerial units; Relatively lightly armored rides with very long range attack. The Anti-air has the special ability to lock-on to targets and use attacks that track down a moving enemy. This ability coupled with an attack bonus against Aerial units makes the Anti-air deadly against flying vehicles and beasts.

=Aerial Carriers=
 * Aerial – Aerial is the specialized carriers designed to take down aerial units. Flying carriers are difficult to hit, making them formidable despite relatively light armor. Aerial units have an attack bonus against Assault carriers and other flying units. The fantasy counterparts are the pinnacle of nature's evolution and design, usually costing a fortune to sustain.

= Gallery =