Quests

Each race in Black Gold Online has their own series of story quests divided into 9 chapters.

= Isenhorst Quests =

Buvontian Story Summary
See: Buvontian Quests for a quest list

Chapter 1 Most Urgent (0/51)
 * Darkfire's methods have changed. Once emblematic of a cause the citizens of the Buvontian Kingdom were sympathetic to, their increasingly brutal ways have caused many to deem them terrorists.

Chapter 2 Quick End (0/29)
 * Silent Justice launched yet another attack against the station. Darkfire occupies the airport to the south. There is a rebellion among the Aquids, and the Transhuman Underground has infiltrated the area. So many messes in need of cleaning up!

Chapter 3 Disturbed Spirits (0/24)
 * The Plague of Daylight Farm must be dealt with as soon as possible. The Transhuman Underground and Silent Justice at Artilun must be eliminated too!

Chapter 4 Inbound and Outbound (0/38)
 * The Transhuman Underground are transforming Artilun Giant Foxes into Mechanical Warfoxes at the Logging Camp, and Darkfire has set up a camp at the Crossroad. They're planning to attack the Royal Army. Our ally the Silver Carp Aquids have been attacked by the Gold Carp.

Chapter 5 Unexpected (0/44)
 * It seems that someone has tried to pit the Silver Carp Tribe against us. We must find out who. At the same time, Bloody Sky vampires have appeared in the Giant's Fjord and attacked us unexpectedly.

Chapter 6 New Threat (0/30)
 * After helping the Magic Mountain Tribe repel the Doomsday cult, they became our ally. But Darkfire has escaped to the Klafford Wasteland and seems to be searching for something. They and Bloody Sky are threatening the Children of the Wasteland.

Chapter 7 Call of Duty (0/22)
 * The New Moon Werewolves and the Darkmoon Werewolves are going to war again. Erlandir will try to gain the favor the New Moon Werewolves. We cannot allow them to become our enemies.

Chapter 8 Time Won't Wait (0/43)
 * Bloody Sky is preparing to release the power of Azoula's Skull to attack Klafford Port. We must stop them before they succeed. At the same time, in order to chase Darkfire, the Royal Army has come to Theodia. The environment is bad, they don't have enough supplies, and they are exhausted. I have to help them.

Chapter 9 A Slim Chance of Survival (0/63)
 * The Leader of the Flametongue Tribe, Pyrrathyrl, has been revived at the Place of the Searing Flames. The Mysterious Man near the Black Gold Forge has brought death and despair. The Doomsday Cult in the Daggon Lowlands are baring their teeth. And this is all just the beginning...

Dwarf Story Summary
See: Dwarf Quests for a quest list

Chapter 1 Fog and Mist (0/56)
 * Strange things are afoot in Ten Hammers City, the Dwarven capital. The Dwarves are wary of all outsiders, including their allies, the Buvontians and the Upyrians.

Chapter 2 The Truth (0/29)
 * Darkfire and the Transhuman Underground were the ones behind the assassination. We will end this at the Cytol Ruins.

Chapter 3 Hunt down the Assassin (0/26)
 * The Transhuman Underground has dug something out from the southern part of the ruins. I must investigate.

Chapter 4 Ambush (0/31)
 * The Expedition Port is facing a war with the Transhuman Underground. The dangerous plants nearby are also troubling sheriff Tovak Diesel of Expedition Path. And the experiments the Doomsday Cult are performing on Renaissance Island are destroying the environment...

Chapter 5 Unexpected (0/44)
 * It seems that someone has tried to pit the Silver Carp Tribe against us. We must find out who. At the same time, Bloody Sky vampires have appeared in the Giant's Fjord and attacked us unexpectedly.

Chapter 6 New Threat (0/30)
 * After helping the Magic Mountain Tribe repel the Doomsday cult, they became our ally. But Darkfire has escaped to the Klafford Wasteland and seems to be searching for something. They and Bloody Sky are threatening the Children of the Wasteland.

Chapter 7 Call of Duty (0/22)
 * The New Moon Werewolves and the Darkmoon Werewolves are going to war again. Erlandir will try to gain the favor the New Moon Werewolves. We cannot allow them to become our enemies.

Chapter 8 Time Won't Wait (0/43)
 * Bloody Sky is preparing to release the power of Azoula's Skull to attack Klafford Port. We must stop them before they succeed. At the same time, in order to chase Darkfire, the Royal Army has come to Theodia. The environment is bad, they don't have enough supplies, and they are exhausted. I have to help them.

Chapter 9 A Slim Chance of Survival (0/63)
 * The Leader of the Flametongue Tribe, Pyrrathyrl, has been revived at the Place of the Searing Flames. The Mysterious Man near the Black Gold Forge has brought death and despair. The Doomsday Cult in the Daggon Lowlands are baring their teeth. And this is all just the beginning...

= Erlandir Quests =

Kosh Story Summary
See: Kosh Quests for a quest list

Chapter 1 Road of the Chosen (0/47)
 * While the Erlandir Union fights a war to the west, various factions are vying for power in the Sunrise Holy Land. With their attention diverted, the Kosh Empire finds itself in a precarious situation.

Chatper 2 Profane Devotion (0/27)
 * The Witek Tribe launched a surprise attack against the Ranger Camp. They planned to destroy magic junctions in the west of Canzat

Chapter 3 On the Road Again (0/27)
 * To gain the Solar Eclipse Tome, the Children of the Sun launched an attack against the four Reserve Forces of the Union

Chapter 4 Temporary Peace (0/38)
 * With Aurek's help, we repelled the Doomsday Cult and the Kruger Tribe, and rescued the son of the Gold Carp Chief. We've come a long way, but there's still more to do.

Chapter 5 Deep in Enemies (0/22)
 * The Gold Carp Aquids didn't escape to the Diga Coast like the others. They pretended to surrender, and waited for an opportunity to strike. The Silver Carp in Kabomoer Village have uncovered the Gold Carp plan, though.

Chapter 6 Song of Heroes (0/31)
 * In order to protect the homeland, we must retrieve the Body of Ancabus and protect the Sculpted Stele. There's a lot at stake here.

Chapter 7 Discriminate Between Love and Hate (0/36)
 * The New Moon Werewolves have been true to their word. Even while under attack by the Darkmoon Werewolves, they still sent forces to help us out here at Kryllyn Keep.

Chapter 8 Dense Willow Trees and Bright Flowers (0/46)
 * Because they've been chasing the Children of the Sun, Kessel and his Holy Dawn Army are garrisoning here. They are tired. I must help them.

Chapter 9 Growing Crisis (0/52)
 * The Leader of the Flametongue Tribe, Pyrrathyrl, has been revived at the Place of the Searing Flames. The Mysterious Man near the Black Gold Forge has brought death and despair. The Doomsday Cult in the Daggon Lowlands are baring their teeth. And this is all just the beginning...

Yutonian Story Summary
See: Yutonian Quests for a quest list

Chapter 1 Reclaim the Lake (0/43)
 * A lake in the Sunrise Hills was polluted by Black Prince loyalists. The pollution itself has been cleaned up, but the fate of Antonio is still unknown.

Chapter 2 Solar Eclipse Tome (0/20)
 * The Children of the Sun now occupy the Pit of Doom. We must retrieve the Solar Eclipse Tome from them and stop them from collecting ancient relics at the Sun Agora. We must also hope that Catherine and Antonio return safely.

Chapter 3 On the Road Again (0/26)
 * Take Catherine and Anthony's information to Commander Ricaludo and then head for Fogmoon Forest

Chapter 4 New Moon Ally (0/30)
 * Darkmoon Werewolf and Children of the Sun have joined forces. Luckily, we have New Moon Werewolves fighting with us. Failure is not an option!

Chapter 5 Deep in Enemies (0/22)
 * The Gold Carp Aquids didn't escape to the Diga Coast like the others. They pretended to surrender, and waited for an opportunity to strike. The Silver Carp in Kabomoer Village have uncovered the Gold Carp plan, though.

Chapter 6 Song of Heroes (0/31)
 * In order to protect the homeland, we must retrieve the Body of Ancabus and protect the Sculpted Stele. There's a lot at stake here.

Chapter 7 Discriminate Between Love and Hate (0/36)
 * The New Moon Werewolves have been true to their word. Even while under attack by the Darkmoon Werewolves, they still sent forces to help us out here at Kryllyn Keep.

Chapter 8 Dense Willow Trees and Bright Flowers (0/46)
 * Because they've been chasing the Children of the Sun, Kessel and his Holy Dawn Army are garrisoning here. They are tired. I must help them.

Chapter 9 Growing Crisis (0/52)
 * The Leader of the Flametongue Tribe, Pyrrathyrl, has been revived at the Place of the Searing Flames. The Mysterious Man near the Black Gold Forge has brought death and despair. The Doomsday Cult in the Daggon Lowlands are baring their teeth. And this is all just the beginning...