Open World PvP

Black Gold Online features a robust PvP system, as players fight against members of the opposing faction, as well as members of their own faction. Open World PvP can offer experience, Honor Points, and loot drops. PvP can also carry long-term consequences.

Overview
Black Gold Online features two warring factions: the steam Kingdom of Isenhorst, and the fantasy Erlandir Union. All players from a given faction are sworn enemies to those of the other. Opposing players encountered in the Open World will have Red or Yellow colored names, and will appear as red in the in-game minimap.

Each race of the different factions have their own unique series of Quests and starting areas. The quest-line will inevitably lead players to the middle, contested region of Montel, where encounters with the opposing faction become increasingly likely and spontaneous skirmishes ensue.

Enemies
When killed by a player in the open world, players will have the option to name that person their enemy. If they do so, regardless of the circumstances, that person will have a Red colored name. The game system will alert players when enemies log-in, and when they are nearby.

Bounties
When killed in open world PvP, players with the appropriate resources will be able to issue a bounty on the player they were killed by. This bounty can be taken up by other players, as individuals or as groups. They will receive the bounty after they successfully kill the murderous opposing player.

Slaughter Mode
For renegades who want to go against their own faction, there is another PvP option known as “Slaughter Mode”. Players will be able to toggle Slaughter Mode once they reach level 16, and will be able to kill members of their own faction outside of protected areas at will.

Toggling
Players have the option to switch between “Peace Mode” and “Slaughter Mode.” This option becomes available at level 16. The switch can be found next to the characters picture and health bar in the top left of the UI.

Plays also have the option to set who will and will not be deemed an enemy during “Slaughter Mode.” This option allows players to exempt team-mates, good players, NPCs, etc. from their slaughtering rampage.

Wanted Value
Choosing to kill members of your own faction does not go without costs. When unprovoked with a player who is not themselves “Wanted”, killing members of one’s own faction will mark them as criminal with a “Wanted” value. As a players wanted value increases, they will be forced with increasing challenges, such as denial from certain activities, being hunted by certain NPCs, and eventually being sent to jail.