Assault – Heavy armor clad carriers with penetration rounds. Exchanging firepower for speed, the Kingdom and Union counterparts vary with different speeds, armor, and attack. Assault vehicles and beasts have armor-piercing bonuses against all ground units. A strong composition of assault carriers is the essential backbone for any guild.
Class
Level
Marauder Series
Striders
I
10
Black Widow Build A
Ice Stalker
II
20
Black Widow Build B
Ice Strider
III
30
Annihilator
Strider
IV
35
Annihilator LP4
Taiga Strider
V
40
Annihilator XM3
Frost Queen
VI
40
Annihilator XM4
Queen of Searing Cold
VII
40
Conquerer of Darkness
Queen of the Winter
VII
40
Doombringer
Queen of the Tundra
Class
Level
Flame Series
Stompers
I
10
Incinerator
Horned Stomper
I
10
Incinerator
Horned Stomper
II
20
Advanced Incinerator
Surly Stomper
III
30
Raging Flame
Stomper
IV
35
Raging Flame HZ1
Scaloid Stomper
V
40
Raging Flame HZ2
Razorscale Stomper
VI
40
Raging Flame HZ3
Ragescale Stomper
VII
40
Aggriever
Greatscale Stomper
Raid Carriers[ | ]
Raid – Standard issue anti-personnel carriers, Raid types offer high mobility and maneuverability. With light armor and a relatively weak attack, they are most effective in rounding up infantry and chasing down fleeing soldiers. Raid type is the first accessible carrier to fledgling players.
Class
Level
Marauder Series
Homodonts
I
10
Blitzer
Tenderfoot Homodont
II
20
Blitzer MT
Agile Homodont
III
30
Plunderer
Fearsom Homodont
IVa
35
Marauder Type A
Quicksilver Homodont
IVb
35
Exterminator Type A
Airsplitter Homodont
Va
40
Marauder Type B
Lightning Homodont
Vb
40
Exterminator Type B
Livid Homodont
VIa
40
Marauder Type C
Thunderous Homodont
VIb
40
Exterminator Type C
Shadowsprite Homodont
VII
40
Magnetrax
Wyrmwyst Homodont
Siege Carriers[ | ]
Siege – Heavily reinforced colossal rides:Tenacious at close-range attacks and sporting the highest constitution amongst all carriers, However, siege vehicles and beasts are vulnerable at a distance due to their slow speed and long recharge periods. Siege units are unparalleled against defensive structures and base bosses.
Class
Level
Aggressor Series
Thontelaurs
I
10
Iron Thunder
Tusked Charger
II
20
Iron Storm
Heavy Charger
III
30
Aggressor
Wild Charger
IV
35
Aggressor X2
Hardened Charger
V
40
Smoking Barrels
Plated Thontelaur
VI
40
Smoking Barrels X2
Mountain Thontelaur
VII
40
Emperor's Fist
Aggressive Thontelaur
Class
Level
Bastion Breaker Series
Auggriths
I
10
Doom Harbinger
Young Auggrith
II
20
Doom Harbinger M1
Longbilled Auggrith
III
30
Bastion Breaker
Hardbacked Auggrith
IV
35
Bastion Breaker QX5
Roughoof
V
40
Bastion Breaker QX6
Belligerent Auggrith
VI
40
Bastion Breaker QX7
Wildaxe Auggrith
VII
40
Inexorable Force
Stalwart Auggrith
Anti-Air Carriers[ | ]
Anti-air – Specialized carrier designed to take down aerial units; Relatively lightly armored rides with very long range attack. The Anti-air has the special ability to lock-on to targets and use attacks that track down a moving enemy. This ability coupled with an attack bonus against Aerial units makes the Anti-air deadly against flying vehicles and beasts.
Class
Level
Longbow Series
Raptors
I
10
Sky Watcher
Screecher
II
20
Sky Watcher CF
Sharpsong Screecher
III
30
Longbow
Raptor
IV
35
Longbow QX5
Purple Raptor
Va
40
Blazing Longbox QX5
Elemental Raptor
Vb
40
Searing Longbow QX5
Stalwart Raptor
VIa
40
Blazing Longbox QX6
Empowered Elemental Raptor
VIb
40
Searing Longbow QX6
Empowered Stalwart Raptor
VII
40
Longbow Omega
Imperial Raptor
Aerial Carriers[ | ]
Aerial – Aerial is the specialized carriers designed to take down aerial units. Flying carriers are difficult to hit, making them formidable despite relatively light armor. Aerial units have an attack bonus against Assault carriers and other flying units. The fantasy counterparts are the pinnacle of nature's evolution and design, usually costing a fortune to sustain.