The events focus on the player to explore the world and interact with the world results. They are designed to replace traditional massively multiplayer online role-playing game tasks. Players will be informed of new events happening around, rather than an exclamation point or a question mark.
When the event is triggered, the event tracking in the upper right corner of the screen displays the content of the event, and at the end of the event players will be issued with the corresponding reward. Under normal circumstances, each event is triggered as there are a certain amount of time, the scope and limitations of other special conditions, so the trigger isn't always the same.
Some examples of the triggers are:
|After killing a wolf may be, was a pack of wolves revenge.|
|May suddenly involved in a huge war in boring trip.|
|Thieves may have encountered a crappy little village at the rest stop.|
There are two kind of events: Large and General ones.
- Large events
Generally has epic cinematic scene events, they are large scale and have many characters.
- General events
They are fun based and provide players with surprises.
The rewards depend on the participation of the player during the event. Players doing the event alone have better chance of getting a chest of different quality. There is also a very low chance of getting mounts and pets from epic chests.